Home › Patch notes › Valorant
Valorant patch notes: Valorant 13.08: Map Pool Swap, Corrode Updates & Map Rating
TL;DR: top changes
- Bind and Corrode added to Competitive and Deathmatch queues
- Ascent and Split removed from Competitive and Deathmatch queues
- Corrode receives Defender path, Mid, and A Site plant zone changes
- New Map Rating system added for Competitive and Premier
- Performance Score adjustments for Damage, Kills, Deaths, and Chamber
⬆️ Buffs
⬇️ Nerfs
Meta impact
Map pool rotation forces players to adapt to Bind and Corrode while removing Ascent and Split. Faster Corrode rotations and adjusted Mid fights shift defensive and retake strategies. Map Rating adds long-term proficiency tracking that may influence agent and map selection in ranked play.
Breakdown
- Corrode: Defender paths into A and B Site shortened for faster rotations
- Corrode: Mid half wall changed to metal and moved 1m to reduce spam
- Corrode: Lower Mid boxes relocated with added jump-up and raised wall
- Corrode: A Site plant zone adjusted to weaken A Link post-plant
- Map Rating: New 0-500 rating with C-S grades based on win rates and Performance Score
- Performance Score: Increased impact from Damage, Adjusted Kills, and Adjusted Deaths
- Performance Score: Chamber-specific utility adjustments added
- Killjoy: Alarmbot now triggers VFX and audio when destroyed by moving doors
- Competitive: Masterful accolade threshold bug fixed
- UI: New Queue and Mode Select interface added
- Career: Navigation bar added for Rank Legacy, Accolades, and Map Rating